A Journey Through the Psyche: A Review of A Space for the Unbound

A Space For The Unbound


A Journey Through the Psyche

Your better half, Raya.

    "A Space for the Unbound" is a visually stunning and emotionally engaging adventure game developed by Mojiken Studio. The game follows Atma and his girlfriend Raya as they embark on adventures within the town they live in. The game takes place in the 90s in a small rural town in Indonesia. The story is heartfelt and well-written, with well-rounded characters that are easy to understand and empathize with in their struggles. 

Hurry!

    The game's story features a lot of difficult subjects to talk about, so if you're not prepared, it may be difficult for you to play this game. However, I enjoyed the story very much. It's quite difficult to talk about it without getting into spoiler territory, but what I can talk about is the world. 

    There are plenty of places to explore and plenty of characters to talk to. Every character has something interesting to say, even if it's not entirely useful. There's also an abundance of cats that you can pet, and some of those cats you can even name yourself.


    You may have gotten the impression that this is some sort of visual novel, but this is definitely an adventure game through and through. You explore the world around you, and at certain points, you will need to solve puzzles. One major gameplay innovation is the ability to do what's called a "space dive," which allows you to enter someone's psyche, giving you a better insight into who they are, what they want, and what problems they're facing at the moment. You can potentially help them.

This is just the opening!

    The game's art direction and style are simply gorgeous. The game's art direction shines its brightest when depicting surreal elements, but even the more normal elements of the game look great as well. Another major point for this game is the cinematography. It's kind of an unusual thing to talk about in a 2D video game, but it makes the game feel much more dynamic, especially during important parts of the game. It's an aspect of storytelling that's completely underrated, especially in the world of video gaming, and I'm glad more story-based games are taking up this idea of great cinematography. Even without a lot of movement, these cutscenes amplify the intensity of some of these cutscenes, and the story feels more dynamic as a result.

What happens next?

    The game's soundtrack is superb. Each track accentuates the scene it's played in, and there's never a moment when there's unfitting music during an unfitting scene. The soundtrack is so good that it's worth listening to all on its own, even without playing the game.



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